I needed a keypad for a project and had no idea how to implement one in the UT3 Engine so I decided to attempt to teach myself the UIScene Editor. I had no experience with the editor and documentation on it was virtually nonexistent at the time I was working on this project so after much trial and error, I devised a layered UIScene interface and several kismet sequences to accomplish my goal. The setup is not ideal and is not as clean and elegant as it would be with today’s Scaleform GFx UI’s, but it got the job done and it serves as another example of my ability to problem solve and pick up unfamiliar systems.